A 2D fast paced arcade casual game of the 80s theme which requires players to save their phone screens from blacking out.
A strategic card game based on the theme of Cybersecurity and Penetration Testing (ethical hacking).
A bullet hell survival combined with word crafting and letters-as-resource gathering for a power fantasy based gameplay.
Created an ed-tech game to teach children word building through pattern building, inspired by Sokoban games and Wilmot’s Warehouse, a game by Richard Hogg.
Created a set of interactive illustrations to simplify the concept of cybersecurity for the common public. The contest saw participants from 17 countries.